Seraph

A sub-continent of Touria, located to the West of the Cascade Mountain range. By land, the region is best accessible through a pass called “Moradin’s Pass,” though one can also take paths that cut through the mountains forged by the dwarves over many ages, or mountain trails frequented by the Golitahs. Both paths are treacherous as evils from the underdark and the mountains use the same paths.

The majority of the sub-continent is covered in lush forests and fertile plains. There is a peninsula that forms off the southern edge of the sub-continent where the kingdom of Riddel originates. The kingdom’s rule extends across most Seraph’s mainland, though there are a few independent human and elven nations among them, hundreds of nomadic halfling groups, as well as Acktavian colonies and strongholds of Orcs, Goblins, and Gnolls.

To the north west of the mainland is a large island where the kingdom of Acktavia is located (the island and the nation share the name). The island shares the general topography of the mainland, but is a little more mountainous.

Seraph

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