Tag: lore

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  • Bahest

    Bahest is an ancient city originally founded by the Dragons when they commanded the continent in a single empire. The city gets the root of its name from Bahamut. Bahest was the capital of said empire, and all races served the Dragons and their Dragonborn …

  • Acktavia

    The Acktavians hail from a large island off the coast of [[Seraph]] of the same name. Humans make up the majority of humanoid life on the island, and as such have human interests primarily in mind. They are not complete xenophobes, but its no secret that …

  • Riddel

    The kingdom of Riddel is situated on a peninsula in the southern part of Seraph, and consists of various large cities along its roads. Several elven cities belong to the kingdom, and the royal family is primarily half-elven. Internationally they consider …

  • Gahzrital

    A gold dragon of considerable age, Gahzrital is the currently leader of Bahest. In practice, day-to-day life in the city is managed by a council that he appoints and he rarely interferes with. Instead, Gahzrital serves as an extremely wise sage for the …

  • “United Age”

    The name of the current age of history. It is named as this is the first time in the city’s history that it is controls by more than Dragons and their Dragonborn servants. It is abbreviated "UA."

  • Seraph

    A sub-continent of Touria, located to the West of the Cascade Mountain range. By land, the region is best accessible through a pass called "Moradin's Pass," though one can also take paths that cut through the mountains forged by the dwarves over many …

  • Dry March

    An expansive desert that covers much of the Eastern half of Touria, the "Dry March" got its name from the first explorer to map the entire thing, referring to the region as his "dry march through hell." The name has stuck for all humanoids that inhabit …

  • Desert Wind

    The _Desert Wind_ is not only the largest airship known to exist, it is also the most powerful, fitting revolutionary new mage-powered cannons in its defense. Though it has not been tried, has been suggested that the _Desert Wind_ could kill a dragon all …

  • Touria

    The largest continent of the world Norita. Touria consists of the following major regions: * Subcontinent [[Seraph]] * [[Bahest Region]] * [[Cascade Mountains]] * The [[Dry March]] * [[Talon Peninsula]]

  • Bahest Region

    A region of the continent of [[Touria]] that stretches the land between the [[Cascade Mountains]] on the western edge and the [[Dry March]] on the eastern edge. This region includes the city-state of [[Bahest]], as well as the Eladrin city-state of [[Ever …

  • Cascade Mountains

    The Cascade Mountain range divides the eastern most edge of the continent of Touria from the rest of it. The range runs from the northern most coast of the continent to its southern most point where the range continues into the continent of Haspia. It is …

  • Lawman's Road

    A system of roads that stretches from from the [[Riddel]] capital city of [[Piata]], through Moradin's Pass, through the city-state of [[Bahest]], then south through the river deltas to bypass the Dry March, and then north along the western coast into the …

  • Titan Slayers

    A special forces unit founded by the Dwarven nations to protect the [[Lawman's Road]] from any threat that would harm the trade caravans, but specifically giants. The unit operates outside the rule of any one nation, dwarven or otherwise, and recruits …

  • Moraz’Dun

    Moraz'Dun is the last of the dwarven nations in the Cascade Mountains. While at one time it was a smaller nation, it has grown to control most of what was dwarven territory along the cascade mountains. Before the Drow Wars of 250 UA, there were two …

  • Skystrider

    The Raptor family's airship, said to be a _skyjammer_, equipped with a magical helm capable of traveling between the planes. Currently owned and operated (or stolen based on who you ask) by [[:kenneth-raptor | Kenneth Raptor]]. The ship is of medium …

  • Coreta

    A city in [[Riddel]] near the coast, lies on the border with land on the Seraph main-land currently owned by [[Acktavia]]. Supposed childhood home of Ken Raptor.

  • Boreaff

    A medium sized city in [[Acktavia]], ruled over by Duke Horace Fiddler. The city is one of the oldest in the kingdom, though during Horace's reign he has made an effort to repair and modernize large sections of the city. While the ghettos are still ugly, …

  • Talon Peninsula

    A large section of the continent of [[Touria]], the Talon Peninsula gets its name from its curved shape. The name is what the explorers from [[Bahest]] that first mapped the region called it. By then, the [[Hikone]] Empire called the region "100 Rivers …

  • Hikone

    The Hikone Empire is the sweeping nation that covers the entirety of the [[Talon Peninsula]]. The empire itself is ruled over by a family of humans that fought long and hard to unite the disparate tribes of humans, halflings, elves, and teiflings in the …

  • Piata

    The current capital city of the Kingdom of [[Riddel]]. This capital is the one established during the re-founding wars. King Alistar is the most historically well known monarch to have ruled from its throne.

  • Doryn

    Capital city of [[Acktavia]], an extremely large and bustling human fortress-city located on the coast of the island, built around the famous strong point of Arblast Keep. Doryn has a storied history of trade and legendary military defenses, many dating …

  • Ossalelth

    Elven kingdom that unified with the human kingdom of [[Riddel]], populated by elves who are the descendants of the Eladrin city of Golden Reach. Today the name refers to the 'elven capital' of Riddel, and is still sometimes used to describe the elves of …

  • The Arcanist's Compass

    An old Eladric relic, lost somewhere within the Feywild. All that is known about it is that it is a powerful arcane device that specializes in locating and tracking objects of the users' desire. How the device is powered, used, and what its limitations …

  • Shorne

    A small town originally a Dragonborn farming village, it is known a trade crossroad populated primarily by dragonborn, humans, and eldarin. It is of fair size, but not large enough to be protected by walls. Several farms dot the surrounding countryside.

  • Bael'eth Ruins

    A failed Eladrin colony in [[Touria]], now mostly reclaimed by nature. Its collapsed structures have served as hideouts for various brigands and villains over the last couple of hundred years.

  • Chaos-scape

    As terrifying as the [[Draconic Wasteland | Draconic Wasteland]] may sound, the Chaos-scape is a place only fools dare tread. It’s horror is so legendary that to those who have never set foot in the Dry March can only it imagine to be a myth or fairy tail …